Realistic Vehicle Tr

This item is free.

WARNING: THIS SCRIPT HAS NO SUPPORT. DUE TO SOME PERSONAL ISSUES, I HAVE NOT BEEN ABLE TO PROVIDE BUG FIXES AND UPDATES. DUE TO A TRAGIC DATA LOSS, I HAVE LOST THE SOURCE CODE OF THIS SCRIPT.

Looking for a realistic way to drive in GTA? We got you covered!

Features:

  • Supports 3 different Transmissions i.e. Manual, Automatic and CVT
  • Everything is easily configurable through the config, no matter how small or big it may be
  • Out of the box support for QBCore and ESX Legacy
  • Custom frameworks can work by adding some functions in the config, there is an example as well
  • Includes sounds effects, such as Gear Shifting, Gear Grinding
  • Simulates Engine stall below configurable RPM ( Manual Transmission )
  • Uses Database to dynamically load and save Transmission types for each vehicle
  • Includes command to set the transmission of the vehicle you're using, or nearby
  • Torque, RPM, Speed etc can be defined for each gear in the Config ( Manual Transmission )
  • Realistic reverse gear. The car doesn't reverse when braking and if you shift to reverse while the car is moving forward, you'll hear a grinding sound and the vehicle will get damaged
  • Includes basic UI to show Gears, can be changed to whatever you'd like to use in the config
  • If the RPM is too low for the selected gear, the car will vibrate


Requirements:

  • baseevents, comes with the cfx-default resources
  • A framework with support for Callbacks e.g. QB, ESX
  • oxmysql or similar